Add-Ons/Cookie Clicker Combo Execution Mod (2024)

Cookie Clicker Combo Execution Mod (usually referred to as CCCEM) is an add-on that sets up a practice environment for executing golden cookie combos.

When loaded, it will automatically override all relevant game data (as if Try again had been pressed).

Options

CCCEM offers a menu akin to that of the sesame debug menu, usually served to modify certain values and behavior. However, unlike the sesame debug menu, each button can be one of three colors:

  • Green: Something will happen upon click
  • Yellow: It will toggle or cycle an option/variable (will invalidate score)
  • Cyan: It will prompt a text input to an option/variable (will invalidate score)
CCCEM Options
NameDescriptionColor
Try againResets the runGreen
DefaultSets all settings to what they were upon loading the mod for the first time on a saveGreen
consistencySets all settings to a reasonable save with Click Frenzy as the first effect upon casting Force the Hand of FateGreen
BS scrySets all settings to a reasonable save with Building Special as the first effect upon casting Force the Hand of FateGreen
Import SaveAllows importing saves, with some settings overwrittenGreen
Load P for PauseLoads the P for Pause modGreen
iniSeed [seed]The seed upon pressing on reset. Setting seed to 'R' will randomize it every reset; FTHoF setting must be set to 'random'Cyan
CookiesCookie amount on resetCyan
Cookies BCookies earned this sessionCyan
PrestigePrestige level on resetCyan
LumpsLump amount on resetCyan
LumpTLump type upon resetYellow
CursorsCursor amount on reset; will also buy all other buildings (except Wizard Towers) as much as cookies needed for cursor count can getCyan
OverrideSelects a building to override. When a building is overridden, its amount at the start of each run is fixed to whatever you input, unaffected by the "Cursors" selectorYellow
Overriding number [x]Input number to override whichever building the "Override" selector is selecting. 0 is not overriding, >0 is overriding with whatever you input, and <0 represents overriding with 0.Cyan
No EB / EB ListGood non-EB count for 2.052; if set to EB List, numbers represent how many fewer to buy compared to the previous buildingYellow
Rebuy / No RebuyToggle EB rebuy numbersYellow
Force cast count [On/Off]Whether to force Grimoire's spells cast all time to be a specific number; will functionally disable the FtHoF outcome finding.Yellow
Force cast count [x]Amount of Grimoire casts all time to set.Cyan
WizardsWizard Tower amount on resetCyan
WizLevelWizard Tower level on resetCyan
Buy/SellToggles buy or sell mode on resetYellow
[Bulk number/All]Sets amount of buildings to buy/sell on resetYellow
41/100 heraldsToggles if heralds bonus give 41% or 100% CpS boostYellow
Aura1Primary aura upon resetYellow
Aura2Secondary aura upon resetYellow
Fortune [x]%Chance for next news tick to be a fortune based on [x]Yellow
FtHoF [effect]Force the Hand of Fate outcome; setting to 'random' will make effects affected by set seedYellow
HeldS [x]Holding seed upon reset, based on its order in the listYellow
Rotation [x]Rotates the garden on reset; set to 'R' for randomYellow
Tick [x]Number between 0 to 900 that represent's the Garden's progress to next tick in seconds; set to "Random" for random.Cyan
Seed1 [x]Primary seed on reset, based on its order in the listYellow
Age1 [x]Seed1's age on resetYellow
Seed2 [x]Alternating seed on reset, based on its order in the listYellow
Age2 [x]Seed2's age on resetYellow
office [x]Stock Market office level on resetYellow
Dia [x]God slotted in Diamond on reset, based on its order in the listYellow
Ruby [x]God slotted in Ruby on reset, based on its order in the listYellow
Jade [x]God slotted in Jade on reset, based on its order in the listYellow
Frenzy [on/off]Toggles Frenzy on resetYellow
Frenzy dur [x]sFrenzy's duration (in seconds) on resetCyan
DH [on/off]Toggles Dragon Harvest on resetYellow
DH dur [x]sDragon Harvest's duration (in seconds) on resetCyan
Extra BSs: [x]Amount of Building Specials on reset; random buildings will be chosenYellow
BS dur [x]sAll Building Specials' duration (in seconds) on resetCyan
Sugar Blessing [On/Off]Toggles Sugar Blessing on reset.Yellow
Seeding GC [On/Off]Toggles whether golden cookies will use set seed to determine effectsYellow
Seeding News [On/Off]Toggles whether news ticker will use set seed to determine newsYellow
Nat GC [On/Off]Toggles whether golden cookies will spawn naturallyYellow
Dragon Orbs [Off/On]Spawns a golden cookie as if DO was triggered on resetYellow
DEoRL [Off/On]Guarantees DEoRL on resetYellow
GC1 [effect]Guarantees [effect] for first golden cookie on resetYellow
GC2 [effect]Guarantees [effect] for golden cookie from Dragon Orb on resetYellow
GC3 [effect]Guarantees [effect] for golden cookie from DEoRL on resetYellow
Save current settingsSaves current settings to the save before CCCEM was loaded as mod data; next time that CCCEM is loaded onto that save, it will have all the settings that you saved. Does not impact the carrier save.Green

Code-only Options

Some options are only editable through editing the variables in the console.

Code-only Options
NameDescription
buildingRelListBuilding offsets if set to No EB
buildingRelListEBBuilding offsets if set to EB List
iniReinReindeer clicks on reset
fortuneGToggles if golden cookie fortune will appear
boughtSFToggles whether Sugar Frenzy is bought on reset
boughtCEToggles whether chocolate egg is bought on reset
setSeasonSets season on reset, value based on id from season switcher
setPledgeToggles whether pledge is bought on reset
muteBuildingsBuildings that are muted on reset
unmuteMinigamesAll minigames muted if false, otherwise unmuted. Overrides muteBuildings

P for Pause

A separate mod by the same developer, P for Pause allows the game to be paused or advanced in individual frames.

When loaded from the 'Load P for Pause' button or through the console, extra options will be displayed below the rest in the CCCEM menu.

P for Pause options
NameDescription
PauseFreezes the game on current frame
Tick stepAdvances the game by one tick
Pause: PPress P to pause
Tick step: TAdvance a tick by pressing T
Retry: RPress R to reset (akin to Try again)

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Add-Ons/Cookie Clicker Combo Execution Mod (2024)

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